Sunday, March 18, 2018

Playtime (Jacques Tati, 1967)



Tati’s Playtime hardly encourages a deep sense of people as individuals – few of its dozens of characters are even granted a medium shot, let alone a close-up. The movie seems to warn of nothing less than collective obliteration – submersion into mass standardization, into absurd consumerism, into systems and surfaces that can only be stained by human intervention (and of course this is even before the online/social media revolution), into hopeless distance from basic pleasures (embodied by the American visitors to Paris who are kept well away from all its points of differentiation). Looked at a certain way, it can feel overwhelming, and even depressing – Tati’s choreography is so staggering, often involving multiple bits of foreground and background action in the same shot, that it hardly seems designed for a human spectator. Of course, this is also at the heart of the film’s inexhaustible glory, of its status as one of the most singular of all cinematic masterpieces. And Tati seeds his design with remnants of past humanity or portents of a future one – the sudden appearance of old friends, of mysterious near-doubles, of things that are just funny despite everything. The brilliant extended climax in a restaurant that all but gets destroyed on its opening night speaks to the capacity of collective action for transcending stifling corporate calculation. But it’s also plainly a one-off, incapable of shaping the following day for more than a few dreamy early-morning hours. In one of its final gags, the movie posits that a moving window might actually influence the object that’s being reflected in it – something that might have seemed like the ultimate loss of control, except that Tati presents it as an elating moment, a promise that all isn’t yet heavy and tethered. Least of all, of course, M. Hulot, who returns to the crowd as modestly and mysteriously as he emerged from it.

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